November 22/23, 2006: We have released 2.2 ! Visit the local download mirror to get the latest files. There is also a map pack with the previous fan made maps and a new fan map by Pardner.
As of Sat Oct 16 12:43:39 GMT 2010
there are a total of 1 Westernquake 3
servers reported on Id's master server.
The status of 1 responding servers out of these 1 servers has last been updated Sat Oct 16 12:45:03 GMT 2010 .
You can join the servers directly from this webpage if you have either of
|Mazursky's WesternQuake server||4/16||wq_fort||Deathmatch||b2.20||18.104.22.168:4146|
4 players on 1 servers.
January 7, 2006: I have implemented a button, so you can add a server that does not show up on Id's master server (for whatever reason).
As of now there are a total of 1 Westernquake 3 servers reported on Id's master server.
November 8, 2005: The long awaited update 2.1 has been published !. You can download the zip version of the patch file here .
August 19, 2005: A brand new Deathmatch (incl. Team Deathmatch and Roundplay) map by Breli. As always, I mirrored it here .
June 20, 2005: More downloads. Especially a brand new Bank Robbery map by Jakmanjak and Shadoku. Again, I mirrored it here . Also, I mirrored the WQ3 source code (no longer as of Sep. 2 2005).
May 3, 2005: (if I had been paying attention, it was May 1) Red Neckerson has done it again and released the map wq_train, another map from WQ1.2 which works now with WQ2.0. You can get it from right here as well, again.
April 16, 2005: Red Neckerson released the map wq_town, a map from WQ1.2 which works now with WQ2.0. You can get it from right here as well.
early 2004: I gave this page a technical update (not so much an optical update ...). Most importantly, you should be able to launch WQ3 from this page if you have the right tools installed (and configured). Also, I have started collecting stats for the servers which you can see on the individual server pages. And lastly the player listing tries to detect bots. Enjoy !
Created with QStat and GeoIP. You can contact me if need should be.